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Old Aug 16, 2005, 09:53 PM // 21:53   #21
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Tattoos are stupid. I'de rather see them take out the monk ones than implement ones for the warrior. Besides, this is pointless; if you want to have 60+ AL 8+ Energy be a monk, warriors aren't made for energy exactly :/.
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Old Aug 16, 2005, 09:53 PM // 21:53   #22
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A) I think this is a good idea B) These smartass responses just make you look like dumbasses with no imagination. It's a game, lighten up.
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Old Aug 16, 2005, 10:05 PM // 22:05   #23
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Quote:
Originally Posted by Sagius Truthbarron
Tattoos are stupid. I'de rather see them take out the monk ones than implement ones for the warrior. Besides, this is pointless; if you want to have 60+ AL 8+ Energy be a monk, warriors aren't made for energy exactly :/.
I didnt say the tattoos will improve energy, maybe for faster adrenaline recharge or faster recovery.

Warriors is always on the front line. They are really helpless w/out the monk in fighting a heavy mob. a little improvement will help a lot for the warrior class. PLSSSS

Last edited by Jigs; Aug 16, 2005 at 10:08 PM // 22:08..
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Old Aug 16, 2005, 10:07 PM // 22:07   #24
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Originally Posted by Jigs
I didnt say the tattoos will improve energy, maybe for faster adrenaline recharge or faster recovery.
Oh, excuse me, I didn't realise you were the only person on this thread talking about how the tattoos would be a good idea.
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Old Aug 16, 2005, 10:21 PM // 22:21   #25
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Quote:
Originally Posted by Sagius Truthbarron
Tattoos are stupid. I'de rather see them take out the monk ones than implement ones for the warrior. Besides, this is pointless; if you want to have 60+ AL 8+ Energy be a monk, warriors aren't made for energy exactly :/.
I find it funny how you go right ahead and assume that the kid suggesting this wants the same exact bonuses as what the monk tattoos offer. All he said was that tattoos would be cool, and as much as I am against making suggestions based off of asthetic looks, it's not such a bad idea (not too original either). See my above post for more detail on how warrior tattoos could add more diversity to armor selection. Adrenalin boosting bonuses wouldn't be half bad either Jigs.
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Old Aug 16, 2005, 10:24 PM // 22:24   #26
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Originally Posted by Shinsei
I find it funny how you go right ahead and assume that the kid suggesting this wants the same exact bonuses as what the monk tattoos offer. All he said was that tattoos would be cool, and as much as I am against making suggestions based off of asthetic looks, it's not such a bad idea (not too original either). See my above post for more detail on how warrior tattoos could add more diversity to armor selection. Adrenalin boosting bonuses wouldn't be half bad either Jigs.
I'm not saying that exactly. Perhaps if it had, possibly stats that made you lighter and faster attacking it would be good; but not low armor and energy. -.-;
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Old Aug 16, 2005, 10:38 PM // 22:38   #27
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i dont really like the idea, but it could work something like this

Head: 70 AL, 10 (mabye 20) vs physical, plus one any att
Chest: 70 AL, +20% adrenaline on hit (like berserkers stance)
Waist: 70 AL, 10 vs physical
Legging: 70 AL, 10 vs physical
Boots: 70 AL, 10 vs physical

The above is basicly less protection, more adrenaline

Head: 70 AL, 10 (mabye 20) vs physical, plus one any att
Chest: 70 AL, +20% adrenaline on hit, energy recovery -1
Waist: 10 AL, 10 vs physical, 33% increased attaack Speed, energy recovery -1
Legging: 10 AL, 10 vs physical, 33% increased Movement speed, energy -20
Boots: 10 AL, 10 vs physical

Above is an inherent sprint and berskers stance, but you would have absolutly no energy (save for an offhand), this would be VERY powerful, and also VERY easy to shutdown
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Old Aug 16, 2005, 10:40 PM // 22:40   #28
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Quote:
Originally Posted by Sagius Truthbarron
Oh, excuse me, I didn't realise you were the only person on this thread talking about how the tattoos would be a good idea.
whoa ... where is the maturity?

In real life (yeah, *gasp!* a world outside the game), tatoos/scars often make a person look "tougher." The same basic idea would work well for warriors. Perhaps an arm, leg, head design?
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Old Aug 16, 2005, 10:42 PM // 22:42   #29
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Quote:
Originally Posted by Sagius Truthbarron
possibly stats that made you lighter and faster attacking it would be good; but not low armor and energy. -.-;
Lower armor and energy are a given if you're implementing armor with other bonuses (hopefully very noticable bonuses), and especially if this armor is more offensively focused. About the faster attack boost, I'm not sure what the attack speed caps at, but I'd be concerned if the bonus didn't stack with something like frenzy or tiger's furry, such as how stonefist gaunts currently don't stack with backbreaker (obvious balance reasons ofcourse). The diversity is just destroyed when the bonuses are dead, but in such a case as added dmg or adrenalin strikes, there's really no cap, giving them no dead spot. Ofcourse, you could always balance out the % attack increase on the armor so it can stack with every skill and skill combination, but there's always future skills to take into account, and I'd rather leave the field avaible for many more attack speed buffs. A.net's never been too good at balancing out the small subtle things anways

Edit:

Quote:
Originally Posted by derrtyboy69
i dont really like the idea, but it could work something like this

Head: 70 AL, 10 (mabye 20) vs physical, plus one any att
Chest: 70 AL, +20% adrenaline on hit (like berserkers stance)
Waist: 70 AL, 10 vs physical
Legging: 70 AL, 10 vs physical
Boots: 70 AL, 10 vs physical

The above is basicly less protection, more adrenaline

Head: 70 AL, 10 (mabye 20) vs physical, plus one any att
Chest: 70 AL, +20% adrenaline on hit, energy recovery -1
Waist: 10 AL, 10 vs physical, 33% increased attaack Speed, energy recovery -1
Legging: 10 AL, 10 vs physical, 33% increased Movement speed, energy -20
Boots: 10 AL, 10 vs physical

Above is an inherent sprint and berskers stance, but you would have absolutly no energy (save for an offhand), this would be VERY powerful, and also VERY easy to shutdown
You see, with all your 70 AL, 10 vs. physical (no other bonus) pieces, there's really no reason at all to take them over a piece of knight's or gladiator's. Each piece of the set *needs* to give a unique bonus and strategical advantage than another piece, say you're going for a certain approach. The last set of boots especially I laughed at :P, must have been a typo. I feel you took maybe too wrong of an approach at the whole set, giving one piece only a whopping 33% speed advantage, but then a drastic disadvantage on the AL and energy section. I'd rather each piece were balanced, in such a way that they perhaps gave a 5% speed boost (if speed boost at all, since I've already expressed my disaproval of speed boosts on armors ), 60 AL (nice, round, basic number that relates to the armor of a caster), and perhaps a small -5 energy, or possibly no energy buff/debuff at all, since the AL alone seems balanced enough.

It's up to A.net to figure out the exact numbers and what bonuses they want, but I hope they're not fooling themselves into believing that the current options for armor are fine for a competetive environment.

Last edited by Shinsei; Aug 16, 2005 at 10:52 PM // 22:52..
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Old Aug 17, 2005, 01:46 AM // 01:46   #30
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come on people think about it who would you want to tangle with in r/l, a big ass biker dude or a guy loaded down with so much armor it takes him forever to hit. personally I would rather trip the armored guy and hit him on the ground.
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Old Aug 17, 2005, 02:51 AM // 02:51   #31
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Quote:
Originally Posted by Jigs
or maybe tattoo just to distinguish our characters from the rest. just yesterday, i went to storage and saw this character standing next to me and we look very the same. red hair, same face, same complexion and the same silver platemail armor. the only difference is our cape.
Its your long lost twin bother/sister!
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Old Aug 17, 2005, 03:20 AM // 03:20   #32
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Originally Posted by Weezer_Blue
No.

If you want tatoos, be a monk. If you want more energy for your warrior, get Gladiator's Armour. There's no way in hell a tatoo would stop a sword, arrow or anything of the sort.
Ya, and there's no way in hell my wimpy elementalist cloth armour would stop that stuff either. I don't die with one hit. Celtic warriors painted themselves up and they withstood tons of beatings because of their battle rage. I don't see why berserker tatoos with a plus to adrenaline would be a bad idea.
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Old Aug 17, 2005, 06:13 AM // 06:13   #33
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Its a question about work to be put into and the use of this.
The huge amounts of work i do see. It asking atleast for a new set of textures and maybe models. However, the use is not what i see. When you want to play a berserker copy (TM) go and use Battle Rage or Berserker Stance. There's your fine bonus thingies.

If you want to look like an ape on Armageddon Streak go and use the 15 k Gladiator Set. If its for the naked thingie go Ranger/Warrior - female 15 k Druid Armor and use a close combat weapon. But why should people in their mind want to look like an ape? Its allready bad enough having those tatoos in the first place and being semi-forced to use them for energy. But seeing another Tatoo Addition for Warriors? Oh my god...

You want Tatoos? Sure thing, you can have those of the monks. Give the monks your gladiator Armor with added energy regen instead. I think that would look cool and stuff and.. whatever. Nonsense idea here and this thread is even more nonsense.
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Old Aug 17, 2005, 04:41 PM // 16:41   #34
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Quote:
Originally Posted by Kampfkeks
Nonsense idea here and this thread is even more nonsense.
Ok, because you have something personal against tatoos doesn't mean the idea is "nonsense."

Quote:
Originally Posted by Drake_Grievous
come on people think about it who would you want to tangle with in r/l, a big ass biker dude or a guy loaded down with so much armor it takes him forever to hit. personally I would rather trip the armored guy and hit him on the ground.
this, and other ideas similar to it posted above, are completely sensible. It's a war paint/battle scar idea. While the platemail armor of knights irl looked cool, it was almost completely unpractical and made for very difficult fighting. (not to mention uncomfortable and smelly) But, that doesn't matter so much as this is just a game. So, why not expand a little and give warriors the same option almost every other class has? (even rangers get some kind of tatoo design with some of their armors)
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Old Aug 17, 2005, 05:16 PM // 17:16   #35
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If they do make a tattoo armor for warriors, it should only be for W/Mo, W/N.. I don't think it should have to apply for any other class since they don't have tattoo armor.. Great suggestion anyhow!
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Old Aug 17, 2005, 05:38 PM // 17:38   #36
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This isn't a bad idea... Anything that adds to character diversity can only help....

as it stands right now at least in pvp warriors might as well be naked for all the good the higher armor does them if nobody hits them...

even if they allow at least just face tattos, if nothing more, I'm so sick of the brown hat to get +1 axe/sword/hammer =/ , same stats, hell I'll take the +20 armor vs physical off..

Although Chest/arm/face tattoos with like ascalon leggings/boots would look really awesome with a big 2 handed hammer.

Honestly even if it had the same stats as gladiators, I'd use it.
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Old Feb 21, 2007, 01:06 AM // 01:06   #37
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Example of the future-
SS Necro in ToA- Yo dude would you like to do a 2 man 55/SS of FoW?
You-GOD! IM A WARRIOR NOT A MONK! JUST CAUSE I HAVE TATOOS EVERYONE INVITES ME! STFU N00B!
SS Necro- Man you have temper problems...
You-WELL IM NOT A N00B WHO DOESNT F**KING BOTHER TO READ THE F**KING W/D ABOVE MY HEAD AND NOTICE THAT IM NOT BALD!
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Old Feb 21, 2007, 01:39 AM // 01:39   #38
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.....if we cared about reality wouldn't that 15k female druids armor have a slightly.... skimpier AL?

it's a game, accept it, move on, take a deep breath if you have to, but do realize that reality holds very little sway in the land of armor based on what we've already been handed.
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Old Feb 21, 2007, 04:11 AM // 04:11   #39
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/not signed


glads armor ftw
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Old Mar 07, 2007, 04:41 AM // 04:41   #40
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ITs funny seeing so many saying that tatoos dont offer protection, warriors need armor, like this is real life. Why couldnt the Tatoo armor have 80 AL like all the others, THIS ISNT REAL ANYTHING GOES it would be cool to see it with a little less armor but with another buff like adren gain too. Not everyone would buy it jsut like not everyone buys Sunpear armor or Kurzick armor cause they dont like it and prefer something else.

I think the monk like tatoos on the warrior only wearing a buttflap would look kinda dumb but maybe just on his chest and arms and face. and wears pants(not big bulky ones cause it would look bad)
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